Publications & Research
Academic papers, conference presentations, and research contributions exploring VR animation, spatial storytelling, and immersive media production.
Conference Papers
2025
Creating a Universe from Scratch: Studio Syro’s Handcrafted VR Pipeline
Peter Ariet and Nick Ladd
SIGGRAPH Spatial Storytelling ‘25, Vancouver, BC, Canada August 10-14, 2025
A comprehensive look at Studio Syro’s VR-native production pipeline, covering how we create animated stories entirely within virtual reality using Quill. The paper discusses our work on Tales from Soda Island, Nyssa, The Art of Change, and interactive experiences like PondQuest and Dear Metaverse.
Topics: VR animation, Quill, spatial storytelling, production pipeline, handcrafted animation
Read More → | ACM Digital Library
Research Interests
- VR-Native Animation: Creating animation workflows designed for virtual reality from the ground up
- Spatial Storytelling: Narrative techniques specific to immersive media
- Artist-Friendly Tools: Developing and refining workflows that prioritize creative expression
- Small Team Production: Sustainable methods for creating high-quality VR content with limited resources
- Handcrafted Aesthetics: Maintaining artistic vision in technical mediums
Presentations & Talks
- SIGGRAPH 2025 - Spatial Storytelling Track, Vancouver, BC
- Venice International Film Festival 2022 - Immersive Media Showcase
- ACM SIGGRAPH 2023 - VR Theater
Related Work
Explore the projects and creative work that inform this research:
- Studio Syro - VR animation studio
- Tales from Soda Island - First VR-animated series
- Reimagined Volume I: Nyssa - VR short film
- The Art of Change - Immersive music experience
- PondQuest - Interactive VR experience
- Dear Metaverse - Interactive narrative