Peter Ariet
Producer and Technical Artist
Immersive, Game, Video and Animation ProductionReal-Time 3DSan Diego
Eight years shipping interactive software and real-time 3D products for Meta and HTC VIVE Arts. I run delivery end to end: budgets, contracts, vendors, teams across continents, testing, and release.
8 yearsdelivering interactive software and real-time 3D
8 titlesshipped on Meta Quest, four of them commissioned by Meta
5 million+views for Tales From Soda Island, funded and published by Meta
3 yearsselected at the Venice International Film Festival (2022, 2023, 2024)
Selected work
Studio Syro for MetaTales From Soda Island
Wevr for HTC VIVE ArtsTerracotta Warriors: Secrets of the First Emperor's Mausoleum
Studio Syro with DROELOEThe Art of Change
Studio Syro for MetaSpatial Mailbox
Studio Syro with Very Cavaliere ProductionsReimagined Volume I: Nyssa
Studio Syro for MetaPondQuest
Experience
Studio Syro
- Delivered four products for Meta, including the seven-episode Tales From Soda Island series, with 5 million+ views.
- Launched Spatial Mailbox on Meta Quest in May 2026. Built its backend, admin dashboard, and release process, and run support after launch.
- Produce and operate River Rush, a free-to-play multiplayer world on Meta Horizon Worlds, live since April 2026.
- Write and negotiate contracts and milestone invoices with Meta, track spend every week, and re-scope early when a milestone is at risk.
- Hire, contract, and manage a distributed international team and a vendor network of studios, engineers, composers, and sound designers.
- Hold performance budgets for standalone headsets, and built the Quill-to-engine pipeline and shader work the series shipped on.
Wevr
- Coordinated production across Wevr and partner teams in Los Angeles, Atlanta, Malta, the UK, Taipei, and Xi'an, reporting to the CEO.
- Kept schedules, budgets, and contracts on track with external studios, including the Atlanta interactive developer MotR.
- Tracked builds, reviews, and fixes from first playable through beta to the public opening in July 2025, running in Unreal Engine on standalone VIVE Focus Vision headsets for up to 150 guests per session.
- Organized script, dialogue, and voice-over reviews and historical-accuracy approvals with HTC VIVE Arts.
Earlier: KWEST, Producer and Technical Artist (2018 to 2019). Perilous Orbit, Technical Artist Intern (2017 to 2018). University of Florida, BA in Digital Arts and Sciences.
Recognition
- Venice International Film Festival, Immersive: The Art of Change (2024), Tales From Soda Island: The First Ingredient (2023), Reimagined Vol. I: Nyssa (2022)
- SXSW 2025: Narrative VR selection, The Art of Change
- SIGGRAPH: Spatial Storytelling 2025, published paper with Nick Ladd. VR Theater 2023, Nyssa. VR Theater 2021, The Neon Jungle
- Webby Awards 2024: Nominee, Best Narrative Experience, Silence
- Mediterranean International Film Festival 2024: Best VR Works, The First Ingredient
Skills
- Production and program management: contracts, milestones and invoicing, budgets and spend tracking, risk registers, acceptance criteria and testing, vendor management, Agile and Kanban, release planning, festival submissions
- Engines and XR: Unity (Quest and Android), Unreal Engine 5, OpenXR, Meta Presence Platform, hand tracking, passthrough, location-based VR, Quill-to-engine pipelines, spatial audio design and implementation
- Technical: GLSL, HLSL, Shader Graph, Vulkan, Unity Profiler and Unreal Insights, Firebase, Node.js, TypeScript, REST and WebSocket, Python data pipelines and model evaluation
- Tools: Git, Perforce, CI/CD, Figma, Adobe CC, Miro, Notion, Asana, Trello, Ableton Live
Explore the full site
This page is the short version. Every project has its own case study, and the rest of the site works like a notebook you can browse.